Understand how Yarra Valley Water can best use data from Digital Metering to influence behaviour
change around water consumption and improve service delivery.
A lot of research and contextual interviews took place before I started on this project.
Great insights were captured and it was my role as a UX designer to work with the agency
engaged to develop the app to make sure our insights were taken into consideration.
Compromise was sometimes required when balancing business objectives and design. There were
limitations with budget, scope and backend capability (how YVW access their data and what data
they could currently surface for the app)
I also provided feedback, guidance and governance on the UX/UI components of the app and participated in user
testing sessions for the prototypes.
CX championed an iterative, customer-centric approach to trial the rollout of digital water meters.
Working closely with the Digital Meter Project Team, CX worked together to facilitate research to better understand customers’
desired experiences in relation to the installation of a digital water meter. The outcomes of the research lead to the creation
of a set of customer personas, the development of end-to-end future state journeys and the prototype of a digital meter app.
During this project, CX team members focussed on their area of speciality, while working seamlessly as a wider cross-functional team.
This project is still in its infancy, but the research, artefacts (service blueprints, customer personas, journey maps etc) and processes that
were developed as part of this work are already having a positive impact. Post implementation research has produced very positive CSAT results,
a digital meter app is now available, and the learnings from this project are now being used to redesign other related experiences.
The success of this project has also helped to further embed CXs value across the business.

Aware and install, happy day scenario (service blueprint example).
After interviews with our customers, 6 clear personas were identified.
To test the usability of Digital Water Meter prototype.
To test user preference of water data visualisation.
2 rounds of 6 face to face usability testing sessions were conducted with 6
Demographic Types
Testing to provide insights into key feature task completion
Completion of a User Experience Questionnaire (UEQ) to provide a benchmark of
user experience.
First round testing was successful in most areas with Household preferences and Tips
requiring additional design development.
Second round testing of the revised MVP design resulted in a very high success rate in
the usability of all areas of the application.
The visualisation of the glass was by the more favoured way of representing daily water
usage to the user across both sets of user testing.
6 participants, 1 of each that fitted the personas of the YVW demographics.

6 participants, 1 of each that fitted the personas of the YVW demographics.


We interviewed 12 participants, 8 of 12 preferred the Glass of Water (significant).
Users preferred the Glass of Water and closely followed by the Water Droplet (4 of 8 the users prefered the glass only
prefered it slightly more than the droplet). We concluded that both of these representations were very received and
either could be used in the design. .
Comments on the Dam was that it inferred where our water comes from and that it is a finite resource (but users
selected the glass/droplet in the end).
